Sound Particles Energy Panner

Sound ParticlesSKU: 1342-1006

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Sale price$49.00

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Description

Energy Panner uses the intensity of a sound to control its movement. From traditional stereo to immersive, this plugin enables artists to add dynamic depth to their panning techniques without any effort or additional routing.

Sound Intensity Controls Panning

With Energy Panner, the sound intensity controls the panner, creating movement that reacts to sound. Imagine drums moving at the beat, synth notes that move on attack, among many other behaviors. From music to audio post, from stereo to Dolby Atmos, Energy Panner is a plugin that you definitely want in your toolset.

Panning Mode

The Pan mode is essentially a normal end-to-end particle-based panning. This type of panning effect changes the position of the sound source between two points (start point -> end point) previously defined by you. Therefore, the greater the energy of the input signal the greater the shift from the starting point to the end point.

Sliding Mode

Whenever the audio signal reaches a certain level (threshold value), the sound source moves on a trajectory that you define. As opposed to pan mode, the sound source does not return to the starting point as soon as the signal level drops. The sound source will freeze that position until the audio signal exceeds the threshold value again, leading to a new shift of the sound source in the dome space.

OS Format CPU RAM Disk Space
 Mac OSX 10.11 or higher
 Windows 10 or higher
AAX Native, AU, AUv3, VST and VST3 2-core or higher 4 GB or higher 600 MB
Note: Pro Tools 64-bit compatible (PT11 and above) required for AAX

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